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Name Tag Elimination Mission 2 onwards would follow the usual format of the show: Additionally, if the members succeeded in the One Chance mission, they were all relieved of the punishment regardless of how many Running Balls each of them possessed.
Mission 1 featured games related to the landmark. Mission 2 featured games related to the landmark.
As of the eighteenth episode, only those who had earned no Running Balls at all throughout the night were the ones to be punished. The format for the missions are as follows: Mission 1 was the race mission, Find the Guests.
These spies could either be part of the cast, guest, or both. This mission was discontinued after episode ten due to controversies.
The format of missions was also changed: The money collected by the teams was donated in the winning team's honor. Teams were decided by the winner of the race mission, who received the first Running Ball, and the two teams then competed for more Running Balls throughout missions spread over two days two episodes.
The losing team was Japan match dating site to commute home using public transportation while undertaking an embarrassing punishment.
Everyone individually earned Running Balls throughout the missions and the balls selected during the lottery machine segment represented the individuals who were the winners for the night. Mission 4 featured missions related to the landmark. Mission 3 was the race mission, Bells Hide and Seek.
Mission 3 was a second race mission.
Mission 2 featured missions related to the staff of the landmark. The format for the missions was as follows: The MCs and guests were locked inside a landmark and were required to earn Running Balls for a chance to escape punishment.
This announcement would include the guests for the day. Mission 2 was the race mission. In the first episode, they were divided into two teams and raced to find the codes hidden within the landmark that were required to unlock the main doors.
Mission 1 was Challenge 1 vs.
Mission 3 was the One Chance challenge, which was played in episodes 27 to After all the guest were introduced, the announcer would immediately announce their first mission. This mission aired in full only in episode six and only highlights were shown in episode seven due to time constraints.
The exact team was allowed to leave the landmark while the losing team was required to complete a punishment inside the landmark.
Mission 3 was Leisure Time for a Cup of Tea. Mission 2 was Find the Thief. The race would officially begin after the first mission ends.
The team with the most Running Balls was declared the winner and their supporters received a bonus from their boss. The format for Super junior ryeowook dating missions in episodes 26 to 43 were: At the end of each episode, the Running Man Balls collected throughout the night were placed into a lottery machine, and the color of the first ball ejected determined the winning team for the evening.
From episode 15 this was changed to different games related to the landmark. From episodes 39 to 41, it was Catch the Running Man.
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